A webcast audio seminar is a 1-hour live webinar presented as a method of exchanging vital information on timely topics in medical education. The slant of each is geared toward our members who have responsibility for teaching the basic sciences to those in medical training.
IAMSE Student members have free access to IAMSE Webinars. If you are a student, please contact firstname.lastname@example.org for details about registering at no cost.
Do you live outside of the North American time zones and cannot conveniently join the IAMSE Web Seminars on Thursdays at Noon Eastern Time?
IAMSE would like to offer you the opportunity to receive the archived version (slides and audio) within a week of the actual seminar at a discounted rate! The discounted rate is based on your current country’s GDP. A complete listing of countries may be found at: http://data.worldbank.org/country
If you would like to take advantage of the Early Release Option for the Web Seminars, please contact the IAMSE administrative office (email@example.com) for more information.
Upcoming Series: Winter 2023
Not Just Fun & Games: Game-based Learning in Health Professions Education
Implementing effective, advanced active learning instructional methods into the classroom can be a challenge for health professions educators. Game-based teaching is a promising and increasingly popular learner-centered teaching approach that stimulates engagement, motivation, and effective learning. The Winter 2023 IAMSE Webinar Series will survey the use and benefit of games in health care education and address strategies for incorporating games into the basic science curriculum.
The series will provide an overview of existing literature, including the theories underlying the use of games in medical education, and empirical findings from recent research studies, including a peek into the future of game-based learning. Invited speakers will provide practical strategies to incorporate well-known game formats into instructional sessions such as TV quiz shows, medical escape rooms, virtual reality technologies, and “serious games,” with a special emphasis on immediate feedback and formative assessment.