News

Edwards and Cosimini to Present “Card and Board Games for Health Professionals Education”

Implementing effective, advanced active learning instructional methods into the classroom can be a challenge for health professions educators. Game-based teaching is a promising and increasingly popular learner-centered teaching approach that stimulates engagement, motivation, and effective learning. The Winter 2023 IAMSE Webinar Series will survey the use and benefit of games in health care education and address strategies for incorporating games into the basic science curriculum. The fourth session in the series will feature Sarah Edwards from the University Hospitals of Derby and Burton NHS Trust (UK) and Michael Cosimini from the Oregon Health and Science University (USA).

Card and Board Games for
Health Professionals Education

Presenters: Sarah Edwards, BMBS FHEA MSc(MedEd) MSc(PEM) and Michael Cosimini, MD FAAP
Session Date & Time: January 26, 2023 at 12pm Eastern
Session Description: Serious games are games designed for a specific purpose other than entertainment, usually education. These games can provide a safe space for learners to experiment and learn in an active manner. In this presentation we will discuss where serious games work well in a medical education context. This will include tips for development of games following our experience of developing and distributing serious card and board games. We will also discuss the Games And Medical Education Research(GAMER) collaborative community and ongoing projects. This talk will include a handout of resources for development and distribution of card and board games for education and links to free to download games for use. 

There is still time to register yourself or your institution for the series. Is your institution already registered? Reach out to your administrative contact to get signed up for weekly updates.

As always, IAMSE Student Members can
register for the series for FREE!

Please email support@iamse.org for more details about student registration.

A Medical Science Educator Article Review From Dr. Jennifer Fischer

This month the IAMSE publications committee review is taken from the article titled Supporting Self-Directed Learning: A National Needs Analysis published in Medical Science Educator (6 April 2021) by Youn Seon Lim, Virginia T. Lyons, and Joanne M. Willey.

As healthcare continues to expand and change, physicians must be adept at advancing their knowledge and skills in order to meet the needs of patients. Self-directed learning (SDL) is recognized as a required element in undergraduate and graduate medical education. Stimulating critical thinking and encouraging medical students to assess their own knowledge and skill aligns with evidence in medical education literature that learners can become more self-directed. This article fills a gap in faculty perception and preparation to deliver SDL education.

Helping students develop self-regulated learning skills requires faculty and administration to value these skills and to provide strategies.  The article by Lim, et al, describes a national needs analysis to better facilitate the perception of self-direct learning among faculty in medical education. It provides a background of SDL as well as a survey that institutions could use to measure the ability of faculty to recognize educational strategies that promote learner development of SDL. The work surveyed MDs, DOs, and PhDs, across both preclinical and clinical education. The majority of faculty reported that SDL is essential for medical student success and that faculty development in this area from institutions would be welcome. In addition, a portion of the study gauged student recognition and experience with these educational strategies. This approach provides information from both instructors and learners.

While styles of curriculum may vary, the inclusion of activities that encourage learners to plan, execute and evaluate their learning can help equip them to become self-directed learners. Examining recognition of SDL strategies and administrative support of faculty development could improve medical education by helping learners acquire self-regulating learning skills when SDL in embedded in the curriculum.

Jennifer Fischer, PhD
Rowan University School of Osteopathic Medicine

Say hello to our featured member Jonathan Amiel!

Our association is a robust and diverse set of educators, students, researchers, medical professionals, volunteers and academics that come from all walks of life and from around the globe. Each month we choose a member to highlight their academic and professional career and see how they are making the best of their membership in IAMSE. This month’s Featured Member is Jonathan Amiel.

Jonathan Amiel
Senior Associate Dean for Innovation in Health Professions Education
Columbia University (USA)

How long have you been a member of IAMSE?
I have been a member for two years

Looking at your time with the Association, what have you most enjoyed doing? What are you looking forward to? 
I am still a newbie to the organization though have enjoyed reading Medical Science Educator for many years! As a clinician educator and an administrator, I find the creativity of IAMSE members in contemplating new ways to teach health professionals in training exciting and the generosity of IAMSE members in helping one another develop their approaches to education inspiring!

Tell us more about your #IAMSE23 pre-conference course “Designing a Successful Study in the Real World: Practical Tips for Health Professions Education Research”. What are some key takeaways that interested attendees will gain from the session?
Our pre-con is the brainchild of my colleague Gustavo Patino and other editors of Academic Medicine who, in our work reviewing articles submitted the journal, outlined practical advice and best practices in designing and implementing quantitative studies in health professions education to help scholars identify common preventable errors in study design and strategies to prevent them. Ultimately, we are aiming to help HPE scholars be successful and efficient in their research.

What event are you most looking forward to in Cancun?
I am very much looking forward to hearing from our plenary speakers Anique de Bruin, Michelle Daniel, and Ricardo León-Bórquez!

What interesting things are you working on outside of the Association right now? Research, presentations, etc.
At Columbia, I have the privilege of working with colleagues in medicine, nursing, public health, and dentistry across our medical center to develop innovative approaches to competency-based education, equity and justice, and simulation and technology. I also enjoy working with our professional organizations the Association of American Medical Colleges, AMEE, and the International Competency-Based Medical Educators on planning scholarly meetings to advance our field.


Want to learn more about Jonathan and his team’s pre-conference course at the IAMSE 2023 Annual Conference? Click here for more information on that session and the hundreds of other presentations happening live in June in Cancun, Mexico!

IAMSE Winter 2023 Session 2 Highlights

[The following notes were generated by Thomas Thesen, Ph.D.]

Presenter: Jeremey Walker, MD (University of Alabama, USA) and Michelle Carroll Turpin, PhD (University of Houston, USA)

Trivia Reimagined: Making Questions Fun & Educational

The Winter 2023 IAMSE Webinar Seminar Series, titled “Not Just Fun & Games: Game-based Learning in Health Professions Education,” had its second session on Thursday, January 12. This series explores the benefits of using games in healthcare education and offers strategies for incorporating different types of games into the basic science curriculum. It covers existing literature on the theories behind using games in medical education and the results of recent research studies on the topic. The series also features speakers who will provide practical tips for implementing game-based learning in the classroom. The second session was co-led by Dr. Jeremy Walker, MD and Dr. Michelle Carroll-Turpin, PhD. And was titled “Trivia Reimagined: Making Questions Fun & Educational”.

Dr. Walker began his presentation by outlining key principles related to the use of games in education. He defined “Gamification” as the integration of game elements into non-game contexts to enhance user engagement and experience. He cited examples such as the use of games and rewards in language learning apps like Duolingo, and reward systems employed by companies like Starbucks. Dr. Walker highlighted the fitness industry as being particularly close to the concept of gamification in education, as apps in this space often utilize daily challenges, team-based competition, rewards for goal completion, and other methods to engage users. He distinguished gamification from “Serious Gaming,” which refers to games specifically designed for non-entertainment purposes, such as healthcare simulations. Dr. Walker cited examples of Serious Games from Drexel College of Medicine in microbiology, such as CD4 Hunter, Malaria Invasion, Hep B-ware, and Solve The Outbreak from the CDC, as well as board games such as Empiric Abx, and the popular Escape Room experiences, which are live-action, immersive scenarios where players must solve puzzles and riddles to escape within a set time limit. He further explained the components common to all educational games, such as the setting, gaming elements, and educational content.

Dr. Walker introduced the Kaizen platform, a widely-used tool for continuous improvement in business and manufacturing. The Kaizen platform is based on the principle of making small, incremental changes to improve processes, products, and overall performance. He then presented his work in creating a microbiology module for first-year medical students using the Kaizen platform concept, highlighting the anti-stress benefits of the game at the end of term. Dr. Walker then discussed the “ID Fellows Cup,” an educational game consisting of a formative question bank for Infectious Disease fellows, which is used by 75 institutions worldwide. He highlighted the cognitive science principles employed by the game, such as retrieval-based learning and spaced repetition, which help fellows retain content information. The use of formative questions is a valuable tool in the learning process, allowing learners to assess their understanding of a topic and receive immediate reinforcement. He also emphasized the importance of discussion, which serves to clarify key learning points and provide supplementary context, as well as incorporating visuals and contrasting examples, and linking learners to additional digital resources for further exploration of the subject matter.

Dr. Walker then presented the results of an evaluation study, which indicated a positive correlation between student mean exam scores and engagement with the Kaizen platform, as determined by a Spearman’s rank correlation coefficient of 0.338 (p-value <0.001). Furthermore, the study found that in a spaced repetition game, players were more likely to correctly answer questions seen months prior, as determined by a two-sample Wilcoxon test (p-value 0.0030). He concluded that the Kaizen platform games maximize the educational return on time invested.

Dr. Walker continued to discuss the use of a formative question bank with game elements, which aligns with several principles of cognitive psychology, such as retrieval practice, elaboration, appropriate context, dual coding, spaced repetition, and interleaving. He explained that retrieval practice is achieved through effortful recall, elaboration by attaching details to concepts and comparing them, appropriate context is provided using clinical vignettes, dual coding is achieved using visual aids, spaced repetition is achieved through the repetition of concepts, and interleaving is achieved by switching between content areas. Overall, Dr. Walker highlighted the importance of using games in education and how they can enhance traditional learning practices by providing external incentives, and by promoting engagement and retention of content using various cognitive science principles, such as retrieval-based learning, spaced repetition, and interleaving.

Dr. Walker then proceeded to discuss best practices in the use of games in education. He emphasized the importance of providing high-quality educational content as the primary priority and highlighted the benefits of incorporating team competition to foster group identity and create a shared experience among learners. He also explained the benefits of implementing a pace feature to enhance the effectiveness of spaced repetition and interleaving strategies, and the use of badges as a reward mechanism for consistent engagement in desired daily practices. Dr. Walker also shared several gaming platforms that can be utilized in the classroom, such as Kahoot, Quizizz, Formative, and the Kaizen platform. He then summarized his presentation by stating that gamification, when implemented in a strategic manner, can enhance traditional learning practices by providing external incentives through the incorporation of game elements. It is important to capture data to demonstrate the effectiveness of gamification, and measure the impact of competition, which can be channeled productively through the formation of teams. He emphasized the importance of ensuring that the game setting is accessible to all learners, and the importance of understanding and engaging with the community in the gamification process.

Next, Dr. Carroll-Turpin continued the session with her presentation, “Gaming in the Classroom: Tips & Tricks from the Trenches.” She began by emphasizing the benefits of incorporating games in active learning environments, as they can change the pace and keep things engaging. She also reported that for the academic year 2020-2021, medical schools reported that games made up 0.19% of instructional time. Dr. Carroll-Turpin then discussed the barriers that hinder the utilization of games in the classroom. These barriers include lack of relevance to the curriculum, lack of professional development, varying proficiency among teachers and students, inconsistent development of games, lack of data to support the use and positive outcomes, and the continuous evolution of educational practices and technology. She also highlighted that there are cultural barriers, particularly in the perception of the value of using games in the classroom.

To ensure that gaming is a good fit, Dr. Carroll-Turpin recommends asking the following questions:

  1. Can I tie the activity explicitly to learning objectives? It is important to ensure that the activity is directly relevant to the curriculum and that adult learners can easily understand its value.
  2. How much do the students already know? It is important to be aware of the students’ prior knowledge and that games are often better suited to facilitate review rather than introducing new concepts.
  3. What are the stakes? The stakes of the game should be considered as winning by itself can be a strong motivator, but grades may introduce unnecessary stress.
  4. How engaged will the students be? Teamwork is known to boost motivation and encourage peer teaching and learning, thus it is important to consider how engaged the students will be in the game.

Dr. Carroll-Turpin went on to discuss the process of planning games in the classroom. She emphasized the importance of keeping it simple when it comes to game rules and managing the cognitive load of students, by minimizing frustration and maximizing the connection to content. To ensure a successful gaming session, she recommended providing session instructions in advance, which should include the rules of the game, team assignments (if applicable), material covered and the corresponding learning objectives, and the rules of engagement. This will aid in preparing the participants for the session and help them understand the objectives and rules of the game. Furthermore, Dr. Carroll-Turpin stressed the importance of incorporating physical items, such as buzzers, paddles, wheels, and prizes, to optimize opportunities for engagement. This enhances the gaming experience by allowing for more interactive and hands-on activities, and increases participation and engagement among learners, making the experience more memorable.

To ensure that the game is used to its fullest potential, Dr. Carroll-Turpin recommended a 3-step process: 1. Provide an introduction including instructions and a clear connection to relevant learning objectives. 2. Engage in the game activity. 3. Debrief on what was learned from the game, this will help to reinforce the learning objectives and allow for reflection on the experience. This process will guarantee that the game is used to its maximum potential and that the learners are getting the most out of the experience. At the end of her presentation, Dr. Carroll-Turpin provided some useful links and examples for educators who want to use games in their classroom and that are available to view in the PDF files posted on the IAMSE website under this webinar session.

Beresheim and Wilson to Present “Escape Rooms: Breaking Away from the Lull of Lackluster Curricula”

Implementing effective, advanced active learning instructional methods into the classroom can be a challenge for health professions educators. Game-based teaching is a promising and increasingly popular learner-centered teaching approach that stimulates engagement, motivation, and effective learning. The Winter 2023 IAMSE Webinar Series will survey the use and benefit of games in health care education and address strategies for incorporating games into the basic science curriculum. The third session in the series will feature Amy Beresheim and Adam Wilson, both from Rush University (USA).

Escape Rooms: Breaking Away from the
Lull of Lackluster Curricula

Presenters: Amy Beresheim, PhD and Adam Wilson, PhD
Session Date & Time: January 19, 2023 at 12pm Eastern
Session Description: Does active learning have you puzzled? Come along for the adventure to decode the mystery of escape rooms. Get clued in to the evidence supporting game-based learning theory and unlock your creative potential. See real escape room examples and discover a slew of activities to piece together your own cryptic masterpiece.

There is still time to register yourself or your institution for the series. Is your institution already registered? Reach out to your administrative contact to get signed up for weekly updates.

As always, IAMSE Student Members can
register for the series for FREE!

Please email support@iamse.org for more details about student registration.

IAMSE Winter 2023 Session 1 Highlights

[The following notes were generated by Thomas Thesen, Ph.D.]

Presenter: JR Georgiadis, PhD, Associate Professor and Section Head at the University Medical Center Groningen in the Netherlands

Gamification in Biomedical Education

The Winter 2023 IAMSE Webinar Seminar Series, titled “Not Just Fun & Games: Game-based Learning in Health Professions Education,” opened on January 5. This series explores the benefits of using games in healthcare education and offers strategies for incorporating different types of games into the basic science curriculum. It covers existing literature on the theories behind using games in medical education and the results of recent research studies on the topic. The series also features speakers who will provide practical tips for implementing game-based learning in the classroom. The first session was led by Dr. Janniko Georgiadis, head of Anatomy & Medical Physiology at the University of Groningen in the Netherlands. In his presentation, “Gamification in Biomedical Education,” Dr. Georgiadis discussed the behavioral and neuroscientific theories linking motivation and gaming and presented the findings of a recent systematic review on the use of games in health professions education.

Dr. Georgiadis began by discussing the neuroscientific theory of reward-based learning and the role of the brain’s reward system in learning and motivation. He explained that the release of neurotransmitters like dopamine during pleasurable experiences can reinforce certain behaviors and increase the likelihood of repeating them in the future. This process can also apply to learning and performance – if we enjoy an activity or find it pleasurable, we may be more motivated to engage in it and put in more effort, leading to better learning outcomes. On the other hand, if we do not find an activity enjoyable, we may lack motivation and perform poorly. Dr. Georgiadis pointed out that game-based learning or receiving instructions or acquiring knowledge in a game-like framework, relates to play, a natural learning process that can be observed in both young animals and humans. He emphasized that the evidence supports the effectiveness of games in engaging learners, citing the example of teenagers playing video games.

Dr. Georgiadis then distinguished between serious games, which have education as their primary goal (such as simulations in healthcare education), and gamification, which refers to the use of game elements in a non-game context (such as incorporating gaming elements like competition, story, and rules into an online learning platform). He discussed the nine attributes of game elements, as classified by Bedwell et al. (2015): 1) rules and goals, 2) action language, 3) assessment, 4) environment, 5) conflict/challenge, 6) control/ability to alter the game, 7) game fiction/story/narrative, 8) human interaction among players, and 9) immersion. He provided an example of a grocery store rewards program, demonstrating how rewards, challenges, goals, and other game-based attributes can create behavioral engagement that can be utilized by medical educators in the classroom.

The findings of the review revealed that the MERSQI scores of the included studies ranged from 5 to 18, with an average score of 9.8. This average score was considered relatively low due to the descriptive nature of most of the studies and the limited number of controlled studies on gamification in healthcare profession education. The game attributes most frequently studied were conflict/challenge and assessment, or a combination of these two, indicating a bias towards competition and scoring in the use of games in medical education, particularly in Western settings. While no negative effects were reported, the outcome measures of the studies primarily focused on knowledge acquisition and student satisfaction. However, Dr. Georgiadis pointed out that it is difficult to determine whether the positive effects observed were due to the use of games or other factors, such as novelty, because of the lack of proper controls in the majority of the studies. The review concluded that there is limited empirical evidence supporting the effectiveness of games in facilitating learning, and that future research should include proper controls to allow for a more definitive conclusion.

The systematic review showed that only 18% of the selected studies on gamification in medical education were grounded in a theoretical framework. The applied theories included Experiential Learning Theory, Reinforcement Learning Theory, Social Comparison Theory, and Self-Directed Learning/Self-Determination Theory. However, the evidence from high-quality studies is mainly at the level of use, and it is unclear how increased use relates to learning and reward. Additionally, the positive effects on knowledge and satisfaction need to be verified through well-controlled studies. Most of the studies were purely descriptive and did not test a theory, making it difficult to understand the mechanism by which gamification impacts the learning process. It was suggested that future studies should be grounded in a solid theoretical framework and consider other gaming attributes and societal values, as well as examine the impact of gamification on knowledge retention and the suitability of different parts of the basic science curriculum. The presentation, which lasted approximately 45 minutes, was followed by a 15-minute question and discussion period. Questions that were raised include: Do low stakes vs high stakes constitute a game attribute, and what do we know about games as part of formative vs summative assessment? Is there any compelling data that looked at knowledge retention and what the results say? What portions of the basic science curriculum are better suited for implementing games than others?

Walker and Carrol Turpin to Present “Trivia Reimagined: Making Questions Fun & Educational”

Implementing effective, advanced active learning instructional methods into the classroom can be a challenge for health professions educators. Game-based teaching is a promising and increasingly popular learner-centered teaching approach that stimulates engagement, motivation, and effective learning. The Winter 2023 IAMSE Webinar Series will survey the use and benefit of games in health care education and address strategies for incorporating games into the basic science curriculum. The first session in the series will feature JR Georgiadis from the University Medical Center Groningen (Netherlands).

Trivia Reimagined: Making Questions
Fun & Educational

Presenters: Jeremey Walker, MD and Michelle Carroll Turpin, PhD
Session Date & Time: January 12, 2023 at 12pm Eastern
Session Description: This session will introduce attendees to gamification and its ability to augment formative assessment in the classroom. Attendees will be equipped with a framework to successfully integrate gamification into their curriculum. The speakers will review experiences utilizing formative question banks in the digital space as well as game experiences in the physical classroom. Finally, the speakers will review helpful resources to get attendees started!

There is still time to register yourself or your institution for the series. Is your institution already registered? Reach out to your administrative contact to get signed up for weekly updates.

As always, IAMSE Student Members can
register for the series for FREE!

Please email support@iamse.org for more details about student registration.

JR Georgiadis to Present “Gamification in Biomedical Education”

Implementing effective, advanced active learning instructional methods into the classroom can be a challenge for health professions educators. Game-based teaching is a promising and increasingly popular learner-centered teaching approach that stimulates engagement, motivation, and effective learning. The Winter 2023 IAMSE Webinar Series will survey the use and benefit of games in health care education and address strategies for incorporating games into the basic science curriculum. The first session in the series will feature JR Georgiadis from the University Medical Center Groningen (Netherlands).

JR Georgiadis, PhD

Gamification in Biomedical Education

Presenter: JR Georgiadis, PhD
Session Date & Time: January 5, 2023 at 12pm Eastern
Session Description: Gamification, the use of game elements in non-gaming context, has become a buzz-word in education and training. But can gamification live up to the high expectations that its popularity creates? In this session, Dr. Georgiadis will provide an overview of the use of gamification in graduate and post-graduate health professions education to show that the application of gamification is typically uninformed and unbalanced, and the effects of its application in education at best uncertain. Dr. Georgiadis will nevertheless try to convince attendees that game design, if used adequately, can be very important for educational settings. 

There is still time to register yourself or your institution for the series. Is your institution already registered? Reach out to your administrative contact to get signed up for weekly updates.

As always, IAMSE Student Members can
register for the series for FREE!

Please email support@iamse.org for more details about student registration.

Say hello to our featured member Kirsten A. Porter-Stransky!

Kirsten A. Porter-Stransky at the IAMSE 2022 Annual Conference Gala Dinner in Denver, CO, USA

Our association is a robust and diverse set of educators, students, researchers, medical professionals, volunteers and academics that come from all walks of life and from around the globe. Each month we choose a member to highlight their academic and professional career and see how they are making the best of their membership in IAMSE. This month’s Featured Member is Kirsten A. Porter-Stransky.

Kirsten A. Porter-Stransky, PhD
Assistant Professor
Western Michigan University Homer Stryker M.D. School of Medicine, USA

How long have you been a member of IAMSE?
I joined IAMSE in 2018.

What brought you to IAMSE? Why did you decide to join and how did you get more involved with the Association?
When I began as a faculty member at WMed, I transitioned from full-time behavioral neuroscience research to medical science education. When I inquired about professional development, a colleague told me to join IAMSE. I attended my first IAMSE meeting in Roanoke in 2019 and thought, “I’ve found my people!” A few years prior, I did not know that medical science education was a career path option for PhDs. Through IAMSE, I have met hundreds of fellow medical science educators, many of whom have become colleagues, mentors, and friends.

For subsequent annual meetings, I presented posters and focus sessions. During the pandemic, I stayed connected to colleagues and the association through the IAMSE Cafe. To become more involved and give back to the society, I joined the Membership Committee and the Virtual Forum Planning Committee. I am completing the IAMSE Fellowship program and am looking forward to receiving my certificate in Cancun this June!

Looking at your time with the Association, what have you most enjoyed doing? What are you looking forward to? 
The annual meeting is my favorite IAMSE event each year. Getting to reconnect face-to-face with colleagues, meet new medical science educators, present my research, and participate in engaging professional development sessions makes me a better educator, scholar, and mentor.

In between the annual meetings, I enjoy staying connected to the association through professional committee work. On the Membership Committee, we are working to retain current IAMSE members, broaden the membership base internationally and across health professions, and build community among members. Compared to other associations, I truly believe that there is significant value to IAMSE membership, and I hope that all members can take advantage of the opportunities that IAMSE membership entails.

While it is no secret that I love in-person conferences, there are undeniable advantages to virtual meetings, such as accessibility, inclusivity, and affordability. Therefore, I was honored to join the inaugural IAMSE Virtual Forum Planning Committee. This is not your basic online conference: with support from IAMSE leadership, the committee has worked hard to develop an engaging and innovative format with ignite talks, lightning talks, workshops, and an anti-oppression in healthcare education panel. 

What interesting things are you working on outside of the Association right now? Research, presentations, etc.
Right now, I am gearing up to direct our behavioral science course next month and am putting the finishing touches on new TBLs and a lab. As co-chair of WMed’s Women in Medicine and Science (WIMS) group, I enjoy designing events to support women in academic medicine and science both for professional development and for building communities of support. 

My medical education research focuses on the integration of biomedical and clinical sciences in medical curricula and uses qualitative, quantitative, and mixed methods. I am fortunate for great collaborators. And I am thrilled that a recent paper with collaborators Bonny Dickinson, Kris Gibson, Kristi VanDerKolk, Edwina Smith, Lisa Graves, and Roger Edwards is now in press in IAMSE’s association journal Medical Science Educator.

Anything else that you would like to add?
IAMSE has many opportunities for health professions educators. I encourage all members to get involved whether through presentations, publications in Medical Science Educator, attendance at conferences, or committee work. (And if at first you don’t succeed, try again. It may take a few tries to find the right fit, but there is room for all of us to grow within IAMSE.)

Finally, I want to express gratitude to the many IAMSE members and leaders who have welcomed me into the association, provided mentorship, and opened doors for scholarship, collaboration, service, and professional growth. I will not list names out of fear of leaving someone out, but please know how immensely thankful I am for you! And to those I have not yet had the pleasure of meeting, I hope we can connect at an IAMSE event soon!

IAMSE #VirtualForum22 Welcomes Alice Fornari

The International Association of Medical Science Educators (IAMSE) invites you to join us for our inaugural Virtual Forum! Join us December 2-3 and 5-6 as we host workshops, ignite talks, posters, lightning talks, roundtable discussions and more. Borders come in all forms, from geo-political to socio-economic, from online to face to face, and from diversity to experience levels. This forum will feature conversations that showcase the borders but give actionable suggestions on how to remove them and build community. The last of our four ignite speakers is Alice Fornari from Hofstra University in the United States. She will present Mentoring Without Borders: Strength in Numbers on Tuesday, December 6, 2022.

Mentoring Without Borders: Strength in Numbers

Alice Fornari, Hofstra University
Presented on Tuesday, December 6, 2022


During this Ignite Presentation, we will define mentoring without borders, describe a process to mentor across borders using technology, the strengths and challenges of cross-border mentoring, and what signifies success in the process.

Last Call for #IAMSE23 Poster & Oral Abstracts

Deadline December 1, 2022

Don’t miss your chance to submit your abstract for oral and poster presentations for the 27th Annual IAMSE Conference! The IAMSE meeting offers opportunities for training, development, and mentoring, to meet the needs of learners and professionals across the continuum of health professions education.

This year, through the support of our partners at the Mexican Association of Faculties and Schools of Medicine (AMFEM), we are happy to accept poster abstract submissions authored in Spanish for presentation at a dedicated Spanish-language poster viewing session during the annual conference. Please note that this is offered only to poster abstracts. 

Students who would like feedback on a draft of their abstract prior to final submission should email it to the Student Professional Development Committee, care of Stefanie Attardi at support@iamse.org, by November 10, 2022. This offer includes any student’s poster abstract submitted in Spanish.

Please note: The first time you enter the site, you will be required to create a user profile. “Even if you submitted in previous years, you will need to create a new account. All abstracts for oral and poster presentations must be submitted in the format requested through the online abstract submission site. Once the submission deadline is passed, authors will no longer have access to their abstract submissions.

There is no limit on the number of abstracts you may submit, but it is unlikely that more than two presentations per presenter can be accepted due to scheduling complexities. Abstract acceptance notifications will be returned in March 2023. Please contact support@iamse.org for any questions about your submission.

We hope to see you in Cancun next year!

IAMSE #VirtualForum22 Welcomes Oregon Health’s Erik Brodt

The International Association of Medical Science Educators (IAMSE) invites you to join us for our inaugural Virtual Forum! Join us December 2-3 and 5-6 as we host workshops, ignite talks, posters, lightning talks, roundtable discussions and more. Borders come in all forms, from geo-political to socio-economic, from online to face to face, and from diversity to experience levels. This forum will feature conversations that showcase the borders but give actionable suggestions on how to remove them and build community. The third of our four ignite speakers is Erik Brodt from the Oregon Health & Science University in the United States. He will present Accelerating Possibilities for American Indians & Alaska Natives in US-MD Granting Medical Schools on Tuesday, December 6, 2022.

Accelerating Possibilities for American Indians & Alaska Natives in US-MD Granting Medical Schools

Erik Brodt, UCLA Oregon Health & Science University
Presented on Tuesday, December 6, 2022


The Northwest Native American Center of Excellence (NNACoE) aims to amplify Indigenous voices in the health workforce. Native Americans live sicker and die younger than any other group of people in America, and are underrepresented in the health professions. We believe in a new generation of Native American health leaders who hold the potential and the solutions to improve health care for all.