News

Ekeoba, Lam, Manuel, and Thesen to Present “Building Pathways & Bridges”

Sometimes you just need to add more lanes to the highway. The IAMSE Webinar Committee is excited to announce our Spring series, Widening the Road to Health Professions Education: Expanding access for diverse and underserved populations. This series will explore innovative practices in recruiting and matriculating students from underserved populations into health sciences programs and creating pathways for students to meet the unique needs of their communities. The first session in the series will feature Jacqueline Ekeoba from teachHOUSTON (USA), Lily Lam from the City University of New York (USA), Mariam Manuel from the University of Houston (USA, and Thomas Thesen from Dartmouth College (USA).

Building Pathways & Bridges on the Bumpy Road towards Equity in STEM & Medicine

Presenters: Jacqueline Ekeoba, PhD; Lily Lam, DO; Mariam Manuel, PhD; Thomas Thesen, PhD
Session Date & Time: March 2, 2023 at 12pm Eastern
Session Description: This presentation will examine the obstacles and challenges faced by marginalized communities in accessing STEM and medicine fields and explore strategies for creating more equitable pathways to success. Through an examination of current research, we will delve into the ways in which structural barriers can limit access and opportunities for underrepresented groups. To illustrate these points, the presentation will feature examples of successful outreach programs at the University of Houston College of Medicine and City University of New York School of Medicine. These programs aim to increase the participation of underrepresented groups in STEM and medicine fields by providing research opportunities, mentorship, financial support, and other resources. Overall, this presentation aims to provide understanding of the complex issues surrounding equity in STEM and Medicine, and to inspire attendees to take meaningful steps towards creating a more just and equitable future at their institutions.

There is still time to register yourself or your institution for the series. Is your institution already registered? Reach out to your administrative contact to get signed up for weekly updates.

As always, IAMSE Student Members can
register for the series for FREE!

Please email support@iamse.org for more details about student registration.

#IAMSE23 Welcomes Meharry Medical College’s Kara Caruthers as Fourth Plenary

The 2023 IAMSE meeting in Cancun, Mexico will offer many opportunities for faculty development and networking to bring health sciences and health education across the continuum together. This year’s main topic is Teaching & Learning in Health Sciences: Linking Current Theory to Practice. The fourth and final plenary speaker is Kara Caruthers from the Meharry Medical College in the United States. She will present The Future of Medicine is Now: The Role of PA Education and the Ever-Changing Healthcare Landscape on Monday, June 12, 2023.

The Future of Medicine is Now: The Role of PA Education and the Ever-Changing Healthcare Landscape

Presented by: Kara Caruthers
Date and Time: Tuesday, June 13, 2023 11:30 AM – 12:30 PM

In this presentation, Kara Caruthers, MSPAS, PA-C, Immediate Past President of the PA Education Association and Associate Professor at the PA Sciences Program at Meharry Medical College, will discuss the role of PAs and PA education in the current and future healthcare environment.  PAs have been a part of American healthcare since 1965 and have grown exponentially over the last twenty years.  With the increased demand for clinicians to meet the national and global healthcare needs, she will address the role of PA education to ensure the development of competent clinicians.

For more information about speakers, events, and registration, please visit www.iamseconference.org.

We hope to see you in Cancun!

A Medical Science Educator Article Review From Dr. Inaya Hajj Hussein

This month the IAMSE publications committee review is taken from the article titled “Scoping Review: Research Training During Medical School” 2022 by Heather Murray, Jennifer Peyandak and Melanie Walker.

The article will be of interest to all medical educators involved in curricular design and implementation, seeking to find the best approach to promote research training in undergraduate medical curriculum. It is a real challenge, within the confines of the actual duration of undergraduate medical curriculum, to develop and appropriately deliver an optimally designed research training program with valued outcomes and ultimate aim of producing physicians well-trained to conduct research.

The scoping review questions: What is known about the existing undergraduate curricula structures for “research training” and the best practices that would provide training in clinical research. Database and hand search returned a total of 207 articles that were screened and assessed for eligibility. Ultimately 60 studies were included in the scoping review emanating from 5 continents and published between 1999 and 2022.

The thematic analysis extracted for research training was performed according to 5 themes: (1) variability in curriculum structures; (2) influence of mentorship on students’ experiences and career direction; (3) program length and its association with increased students’ academic output; (4) students’ assessment was primarily accomplished through assignment or presentations; and (5) program evaluation data were scarce and of poor quality.

Thirty-five institutions (58.7%) had embedded research programs, 8 (13.3%) had a dedicated year of research, 6 (10%) offered a research program in the pre-clinical years, 4 (6.7%) during the clinical years, 4 (6.7%) during summer and 1 (1.7%) pre-graduation and 2 (3.4%) unclear. The choice of enrolment also varied among programs by being mandatory in 30 (50%), optional in 15 (25%), mandatory with an optional extension in 6 (10%), and 9 (14.8 %) by application only with limited enrollment.
The total amount of time reported in research training varied across programs. Longitudinal courses expected students to spend at least 4+ hours per week or at least 120-160 hours on their projects. Full-time courses required students to conduct and complete original research within 12 months.  Short courses required students to work in group research projects fully designed by faculty. Some schools have a baseline research competency requirement that all students must meet prior to graduation and others allow students to expand their research and earn MS or PhD degrees.

Most papers 51 (85%) reported some form of faculty mentorship incorporated either as individualized (39%) or in small groups of <15 students (8%). Only one program incorporated “near peer” mentors. The data revealed the beneficial value of successful mentoring by qualified and motivated faculty; it influenced students’ scholarly success, career selection, and direction.
Some papers reported that students who participated in long-term research programs were more likely to publish or attend conferences. Other papers reported that incorporating mandatory assignments into research training or implementing research days was instrumental to promote competence through the students’ academic output. No programs described a formal evaluation process. Overall, students reported high satisfaction with their programs. Faculty had no formal feedback; however, their supervision was considered as an integral part of the research training.

Outcome: The authors have satisfactorily identified the benefits of such programs extending beyond research skills. There are not enough data available to support the adoption of any particular research training program. The structure and the optimal research training durations remain unclear; however, longer durations were associated with more academic productivity and motivation toward a physician-scientist career.

Inaya Hajj Hussein, PhD
Associate Professor
Department of Foundational Medical Studies, OUWB School of Medicine

Say hello to our featured member Mildred Lopez!

Our association is a robust and diverse set of educators, students, researchers, medical professionals, volunteers and academics that come from all walks of life and from around the globe. Each month we choose a member to highlight their academic and professional career and see how they are making the best of their membership in IAMSE. This month’s Featured Member is Mildred Lopez.

Mildred Lopez, Ph.D.
Associate Dean of Academic Affairs
School of Medicine and Health Sciences TecSalud ITESM (Mexico)

How long have you been a member of IAMSE?
Just last year, I became an official member of IAMSE, although I have been sending contributions to the conference in the past years. In 2021, as part of the conference, Professor Aniela Mendez and I got the Outstanding Faculty Oral Presentation Award (June 12-17, 2021) for our presentation “Community building amid COVID-19: strategies for interaction with a gen-z class”. 

Looking at your time with the Association, what have you most enjoyed doing? What are you looking forward to? 
Being part of a community of educators that are so open to sharing best practices and learned lessons has been an incredible resource for me to get involved in meaningful experiences. A couple of years ago, I remember visiting an IAMSE stand at a conference and discussing the possibilities of my institution to have a membership and get the involvement of faculty and students. Today that is a reality. My colleague and friend, Professor Belinda Carrion, has completed her fellowship, and Professor Aniela Mendez just started the same pathway. By being part of this community, they have worked on projects that are a transformative experience for learners and other Mexican educators. 

I am looking forward to meeting some of our colleagues whom I have only met online. During the pandemic, we started to collaborate by leveraging technology, but now that the travel conditions have allowed it, I am looking forward to being able to see them in real life.

Tell us more about your #IAMSE23 pre-conference course “The 5S of Small, Sustainable, Steps to Successful Scholarship for Health Professions Educators”. What are some key takeaways that interested attendees will gain from the session?
This session is designed for faculty members that are starting their scholarship journey and would like to have a guideline on practical steps on how to approach it. The facilitators of the session have experienced the challenges of not being sure where to start on an academic career in health professions education and would love to reflect with participants on these experiences to outline steps to successful scholarship. The session will provide insights on how to plan micro-steps focusing on the long-term goal. 

I would love to invite everyone to attend this session.  

What event are you most looking forward to in Cancun?
I am looking forward to attending the focus sessions and courses related to inclusiveness. I saw one FS called “Bringing Gender and Sex Equity and Inclusivity Into Your Classroom: A Framework for Medical Educator” on Sunday, June 11, with Professors Jay Bindman, Tracy Fulton, Allison Gomez, Katherine Hyland, Matthew Ryan, and Jay Zussman about LGBTQIA+ learners and patients. Also, one called “Improving Disabilities Inclusion by Experiencing and Relating with Common Disabilities” on Monday, June 12, by Professors Shirley Delair, Mary Donovan, David Harris, and Kathryn Veazey regarding disability inclusion.

I have to say I am also looking forwards to the oral presentations. These sessions always challenge my beliefs and make me think about what comes next. In these sessions, I also get to meet wonderful people from around the globe and get ideas on how we can collaborate. 

What interesting things are you working on outside of the Association right now? Research, presentations, etc.
I am working on the capacity building of research in medical education that is published in Spanish, currently, with the role of Adjunct Editor of the Revista Mexicana de EducaciĂłn MĂŠdica (Mexican Journal of Medical Education), which is the official journal of the AsociaciĂłn Mexicana de Facultades y Escuelas de Medicina (AMFEM). We have offered several workshops to new researchers in health professional education on academic publications and are currently working on building a strong community of reviewers on this topic. I would love to invite readers to take part in this effort.  

Regarding research, I am collaborating on an international study led by Professor Cristhian PerĂŠz-Villalobos. Colleagues from universities in Latin America (Chile, Colombia, PerĂş, Paraguay, and Mexico) are analyzing the well-being of medical students during the pandemic. Several insights from that study have been the disparities in opportunities and resources for learning that have been available for distance education. I am thrilled to see where this network will evolve.

Anything else that you would like to add?
I would love to meet all the wonderful medical science educators in Cancun! Mexico is a beautiful country and has many things to offer. Please message me if you would like any recommendations during your visit 🙂

Hasta pronto! (see you soon)!


Want to learn more about Mildred and her team’s pre-conference course at the IAMSE 2023 Annual Conference? Click here for more information on that session and the hundreds of other presentations happening live in June in Cancun, Mexico!

#IAMSE23 Welcomes the University of California’s Michelle Daniel as Third Plenary

The 2023 IAMSE meeting in Cancun, Mexico will offer many opportunities for faculty development and networking to bring health sciences and health education across the continuum together. This year’s main topic is Teaching & Learning in Health Sciences: Linking Current Theory to Practice. The third of our four plenary speakers is Michelle Daniel from University of California, San Diego School of Medicine in the United States. She will present Expanding Boundaries: Using a Transtheoretical Model of Clinical Reasoning and Diagnostic Error to Improve Teaching and Assessment on Monday, June 12, 2023.

Expanding Boundaries: Using a Transtheoretical
Model of Clinical Reasoning and Diagnostic Error
to Improve Teaching and Assessment

Presented by: Michelle Daniel
Date and Time: Monday, June 12, 2023 8:45-9:45 AM EST (UTC -5)

Multiple theories of cognition inform our understanding of clinical reasoning and diagnostic error. These theories range from “micro” theories, that focus on what goes on “in the head” to “macro” theories that extend the boundaries of clinical reasoning to what goes on “out in the world.” The most well-known “micro” theory is Dual Processing Theory. Embodied cognition, ecological psychology, situated cognition and distributed cognition are a family of social cognitive theories that offer progressively more “macro” accounts of reasoning and error. Collectively, they help us understand the mind as embodied (i.e., interacting with the body), embedded (i.e. interacting with the environment) and extended (i.e., interacting with other people and artifacts in larger systems) which can have profound impacts on how we think about teaching and assessment.

For more information about speakers, events, and registration, please visit www.iamseconference.org.

We hope to see you in Cancun!

IAMSE Winter 2023 Session 5 Highlights

[The following notes were generated by Thomas Thesen, Ph.D.]

Presenters: Teresa Chan MD (McMaster University, Canada), Satid Thammasitboon MD, MHPE (Baylor College of Medicine, USA) Eric Gantwerker MD, MS, MMSc(MedEd), FACS, AFAMEE (Zucker School of Medicine at Hofstra/Northwell, USA)

Card and Board Games for Health Professionals Education

The Winter 2023 IAMSE Webinar Seminar Series, titled “Not Just Fun & Games: Game-based Learning in Health Professions Education,” had its fourth session on Thursday, February 2. This series explores the benefits of using games in healthcare education and offers strategies for incorporating different types of games into the basic science curriculum. It covers existing literature on the theories behind using games in medical education and the results of recent research studies on the topic. The series also features speakers who will provide practical tips for implementing game-based learning in the classroom. The fifth session was presented by Dr. Teresa Chan, Dr. Eric Gantwerker and Dr. Satid Thammasitboon and was titled “Foresight, Insight & the Quest: Transforming Learning through Game-Based Learning”.

Drs. Chan, Gantwerker and Thammasitboon started by defining their definition of “Gamification”, a term that refers to the use of video game elements to improve user experience and engagement in non-gaming systems. With the rise of ‘gamified’ applications, there is a wealth of research on the heuristics, design patterns and dynamics of games and their positive impact on user experience. Gamification and serious games in education are similar in that both utilize elements of games to improve the learning experience, but they differ in their primary goal. Gamification involves adding game-like elements to non-gaming systems to increase user engagement and motivation, whereas serious games are specifically designed for educational or training purposes, using games as the primary medium to deliver content and achieve learning objectives. In other words, gamification takes a broader approach to using game elements in a variety of contexts, while serious games are specifically designed for educational outcomes. The presenters explain their approach to educational program activities by integrating faculty development, design thinking, best practices, evaluation tools, a community forum, research and a start-up arm.

The presenters stated that Game-Based Learning (GBL) has the potential to revolutionize medical science education. The idea that “gameful engagement is mostly entertainment today but it will evolve into the most powerful learning medium in history” suggests that GBL will have a future place in medical education. In medical science education, GBL offers several benefits, such as providing a more interactive and engaging way to learn complex concepts, allowing for simulation and practice in a safe environment, and promoting problem-solving skills and critical thinking. As technology continues to advance, the possibilities for GBL in medical science education will likely expand, allowing for more immersive and realistic simulations, and potentially even incorporating virtual and augmented reality elements. Overall, the presenters argue that the future of GBL in medical science education has the potential to greatly enhance the way medical professionals are trained and educated.  They also stated that game-based education has the potential to be the most effective way of learning and growing because it taps into our natural desire for interaction and engagement. By incorporating elements of play and competition, game-based learning can create a more dynamic and engaging educational experience. This approach can also foster collaboration, critical thinking, and problem-solving skills. They further prophesize that ““the psychology and technology from games will transform education at every level and across every industry.”

They further offer insight into the evolution of gamification in medical education As Game-Based Learning (GBL) becomes more prevalent in medical science education, there are also challenges to be considered. Challenges or threats include: Ensuring the quality and accuracy of the educational content within the game. Balancing the competitive aspect with the educational goals. The potential for distraction and oversimplification of complex medical concepts. The need for effective evaluation and assessment of learning outcomes.

Drs. Chan, Gantwerker and Thammasitboon proposed that teaching the tools of game designers to medical educators who are serious about games is seen as a crucial step in catalyzing personalization, motivation, and engagement in learning. By incorporating cognitive and technological elements used by game designers, educators can enhance the learning experience and foster more active and engaged learners. They believe that in order to optimize the potential of Game-Based Learning (GBL) in advancing medical science education, it is important to capitalize on the opportunities and address the challenges in four key areas: Innovation, Learning, Sustainability, and Well-being. This can involve utilizing the latest technology and game design techniques, fostering a learning-centered approach, ensuring sustainability and accessibility, and incorporating considerations for student well-being into the design This can involve utilizing the latest technology and game design techniques, fostering a learning-centered approach, ensuring sustainability and accessibility, and incorporating considerations for student well-being into the design. By approaching GBL in a strategic and holistic manner, it is possible to improve the overall learning experience for students and advance medical science education. By approaching GBL in a strategic and holistic manner, it is possible to improve the overall learning experience for students and advance medical science education. Drs. Chan, Gantwerker and Thammasitboon concluded their presentation by suggesting popular non-fiction books for those who are further interested in game psychology, design and application.

#IAMSE23 Welcomes Maastricht University’s Anique de Bruin as Second Plenary

The 2023 IAMSE meeting in Cancun, Mexico will offer many opportunities for faculty development and networking to bring health sciences and health education across the continuum together. This year’s main topic is Teaching & Learning in Health Sciences: Linking Current Theory to Practice. The second of our four plenary speakers is Anique de Bruin from Maastricht University in the Netherlands. She will present Effort is the New Smart: Supporting Students in the Self-Regulated Use of Desirable Difficulties on Sunday, June 11, 2023.

Effort is the New Smart: Supporting Students in the Self-Regulated Use of Desirable Difficulties

Presented by: Anique de Bruin
Date and Time: Sunday, June 11, 2023, 12:45-2:00 PM EST (UTC -5)

Learning happens when there is friction. However, learners’ tendency is to move away from friction and choose “fluent”, yet ineffective learning conditions (e.g., preferring to reread a text when taking a practice test is more productive). How can we support our students to self-regulate their learning when friction is needed but fluency is appealing? In this talk, Dr. de Bruin will go into the self-regulation of ‘desirable difficulties’. Desirable difficulties are learning conditions that foster long-term learning, but typically require more effort and are therefore considered as ineffective and unattractive by students. By reviewing our fundamental and applied research in this area, Dr. de Bruin will outline why and how students struggle with desirable difficulties, how subjective experiences of effort and learning shape self-regulatory actions, and how interventions both mend misbeliefs about effective learning and increase engagement in desirable difficulties.

For more information about speakers, events, and registration, please visit www.iamseconference.org.

We hope to see you in Cancun!

#IAMSE23 Welcomes WFME’s Ricardo Leon-Borquez as First Plenary

The 2023 IAMSE meeting in Cancun, Mexico will offer many opportunities for faculty development and networking to bring health sciences and health education across the continuum together. This year’s main topic is Teaching & Learning in Health Sciences: Linking Current Theory to Practice. The first of our four plenary speakers is Ricardo Leon-Borquez, current president of the World Federation for Medical Education (WFME). He will present The WFME Basic Medical Education Standards on the Horizon 2030 on Sunday, June 11, 2023.

The WFME Basic Medical Education
Standards on the Horizon 2030

Presented by: Ricardo Leon-Borquez
Date and Time: Sunday, June 11, 2023 8:45-9:45 AM EST (UTC -5)

In 2020, WFME published an updated third edition of the Global Standards for Quality Improvement in Basic Medical Education. These are a global consensus of medical education experts on minimum requirements for best practices (core standards) and standards for quality improvement. The 2020 edition of the standards adopts a new “principles-based” approach to allow users of the standards to make their own version of the core standards, appropriate to the local context. There are many sets of standards in local use that were developed from the first and second editions of the WFME standards for basic medical education. If those local standards are still good and effective, there is no need to revise them.

For more information about speakers, events, and registration, please visit www.iamseconference.org.

We hope to see you in Cancun!

IAMSE Winter 2023 Session 4 Highlights

[The following notes were generated by Thomas Thesen, Ph.D.]

Presenter: Sarah Edwards, BMBS FHEA MSc(MedEd) MSc(PEM) (University Hospitals of Derby and Burton NHS Trust, UK) and Michael Cosimini, MD FAAP (Oregon Health and Science University, USA)

Card and Board Games for Health Professionals Education

The Winter 2023 IAMSE Webinar Seminar Series, titled “Not Just Fun & Games: Game-based Learning in Health Professions Education,” had its fourth session on Thursday, January 26. This series explores the benefits of using games in healthcare education and offers strategies for incorporating different types of games into the basic science curriculum. It covers existing literature on the theories behind using games in medical education and the results of recent research studies on the topic. The series also features speakers who will provide practical tips for implementing game-based learning in the classroom. The third session was presented by Dr. Sarah Edwards and Dr. Michael Cosimini and was titled “Card and board games for health professional education”.

Drs. Edwards and Cosimini started by explaining that Gamification is a technique that incorporates game-like elements in non-game contexts to impact learning behaviors or attitudes. It leverages the motivational and engagement factors found in games to drive desired behaviors and improve the learning experience. Researchers in medical education can use gamification to enhance the effectiveness of traditional educational methods and make learning more interactive and enjoyable. By incorporating game mechanics like points, feedback, competition, and storytelling, medical education researchers can increase engagement, motivation, and retention of information in learners.

They then introduced a theory of gamified learning developed by Landers et al., which states that gamified learning defines gamification as the use of game attributes outside of the context of a game to influence learning-related behaviors or attitudes. These behaviors or attitudes then impact learning through either strengthening the relationship between instructional design quality and outcomes or influencing learning directly. This differs from serious games, where game attributes are used to directly affect learning. The Bedwell taxonomy provides categories of game attributes and examples of how they might be applied in gamification. Recommendations are given for conducting rigorous and scientific studies of gamification. Next, the presenters discuss “Serious Games” by Abt CC, published in 1970, which defines serious games as games with a specific educational purpose and not primarily intended for entertainment. Abt asserts that these games have a well-thought-out educational purpose. They also presented an input-process-output model of instructional games and learning (Garris et al., 2022), which covers the crucial aspects of games from an educational viewpoint, the game cycle of user feedback, behavior, and judgments that define engagement in gameplay, and the resulting learning outcomes. They examine the significance of this model for the creation and implementation of effective instructional games. The presenters highlight that a game is a suitable choice for a medical education session when it enhances learner engagement, changes motivation, provides low-stakes trial and error, has game mechanics that align with learning goals, and showcases how systems work.

Drs. Edwards and Cosiminicontinued their presentation by showcasing various examples of board games currently used in health professions education, including ‘Cards Against Peds Ortho’, ‘Game of Stools’, and ‘Gridlock ED’. The presenters then summarized the results of a survey on a card game used to educate on antibiotic use. The survey was conducted among online groups interested in educational games and healthcare education. Of the 390 participants who completed the survey, 55 were excluded as they were not in healthcare. The majority (56%) were physicians, residents, or medical students, 33% were pharmacists, residents, or students. 53% of participants were from the US, and 70% were downloading the game for their own education. In addition, the optimal length of board games for education is recommended to be around 20 minutes and educators are not encouraged to go above 40 minutes based on survey data. The most often cited barriers for using games for education are the lack of appropriate games and the concern for content accuracy, followed by cost.  They also briefly discussed the potential lack of credibility of games in educational contexts. The presenters then offered some game design tips, starting with the maxim that “game complexity game complexity shouldn’t be harder than the information its providing. The point is to learn, not to understand the game.”. The presenters concluded their presentation by highlighting the uniqueness of card and board games as a social environment for active learning. Currently, not many such games are available, but there is a demand for short and simple 2-4 player games. If you think about creating a game for your specific educational setting, they recommend starting by recycling mechanics from known games.

#IAMSE23 Registration is NOW OPEN

We are pleased to announce that registration for the 27th Annual Meeting of IAMSE, to be held June 10 – 13, 2023 in Cancun, Mexico is now open. At this annual meeting of the International Association of Medical Science Educators (IAMSE) faculty, staff, and students from around the world who are interested in health science education join together in faculty development and networking opportunities. Sessions on curriculum development, assessment, and simulation are among the common topics available at the meeting.

Featured plenary speakers include Professor Kara Caruthers (Meharry Medical College, USA), Dr. Michelle Daniel (University of California San Diego School of Medicine, USA), Dr. Anique de Bruin (Maastricht University, The Netherlands), and Dr. Ricardo Leon-Borquez (World Federation for Medical Education).

Additional meeting details and registration can be found at www.iamseconference.org.

IAMSE Winter 2023 Session 3 Highlights

[The following notes were generated by Thomas Thesen, Ph.D.]

Presenter: Amy Beresheim, PhD and Adam WilsonPhD (Rush University, USA)

Escape Rooms: Breaking Away from the Lull of Lackluster Curricula

The Winter 2023 IAMSE Webinar Seminar Series, titled “Not Just Fun & Games: Game-based Learning in Health Professions Education,” had its third session on Thursday, January 19. This series explores the benefits of using games in healthcare education and offers strategies for incorporating different types of games into the basic science curriculum. It covers existing literature on the theories behind using games in medical education and the results of recent research studies on the topic. The series also features speakers who will provide practical tips for implementing game-based learning in the classroom. The third session was presented by Dr. Amy Beresheim, Ph.D. and Dr. Adam Wilson, Ph.D. and was titled “Escape Rooms: Breaking away from the lull of lackluster curricula”.

Drs. Beresheim and Wilson started by explaining that Gamification is a field of educational science that aims to make learning more engaging and motivating using game-related mechanisms. They further highlighted that game-based learning typically includes a system with pre-defined rules, which allows individuals or groups to track their progress and receive incentives as they advance. They also emphasized that immediate incentives could enhance learning and promote engagement with the learning process. The presenters continued by giving an overview of the current literature on gamification in education. They cited several meta-analyses that support the effectiveness of gamification in enhancing student performance. According to one study, students exposed to educational games had higher performance outcomes than non-gaming control groups. Another meta-analysis found that gamification had small positive effects on cognitive, motivational, and behavioral learning outcomes. A third study reported a moderately positive effect of gamification on student achievement.

Drs. Beresheim and Wilson then shifted to the main topic of their talk, the concept of escape rooms, explaining that the goal is to escape a theme room using a series of clues within a specific time frame, usually 60 minutes. They went on to describe the mechanics of an escape room game, saying that it typically begins with a storyline to provide context for the environmental setting and the need for escape. Participants then search for clues and solve puzzles throughout the room in hopes of activating something, such as unlocking a combination device to reveal another clue. At first, the search may feel aimless but as more clues are decoded, it becomes easier to anticipate what additional steps are needed to complete the escape. They also mentioned additional features, such as the common use of distractors and the creation of time pressure to escape the room before the clock runs out.

Next, they discussed how escape rooms can be utilized in a medical education setting. The presenters stated that the primary objective should be to review or practice new educational content through an interactive and collaborative approach. The secondary goal should be to solve the puzzles and escape the room within a given time frame. They mentioned that the medical education escape room still begins with a storyline to establish the context and objectives and tie everything together. They also noted that there are still elements that can distract from the main objective (i.e. distractors), but the key difference in an educational escape room is that the puzzles and clues are designed to test the application of knowledge rather than just finding them. When knowledge is applied correctly, it will either reveal a new clue or help solve parallel ones that will eventually lead to the escape.

Drs. Beresheim and Wilson then delved into the topic of group size and dynamics in escape rooms. They

mentioned that groups can range in size, but generally have around 5 participants. They also emphasized that the ideal environment is usually fast paced, generating a high rate of communication among team members. Additionally, they pointed out that there is evidence that older and more educated players tend to speak for longer during the game. Furthermore, the prior strength of relationships within the group is linked to the intensity of collaboration and problem-solving interactions.

Next, the team discussed the difference between in-person and virtual escape rooms in educational settings. The majority of escape rooms used in education contexts are occurring in-person, and much smaller percentage constitute digital games or hybrid formats. They also mentioned that there are few comparative studies that have examined the effectiveness of in-person vs virtual/digital educational escape rooms. He cited one study that suggests that remote educational escape rooms can be as engaging as their face-to-face counterparts, but their learning effectiveness may be lower. As we now all know, virtual escape rooms offer logistical advantages such as being able to use them in case of COVID-19, saving space and time, reducing resource costs and allowing for reproducibility. The cost of running escape rooms is low and logistical issues are similar to small group sessions already common in medical education. They emphasized that educators must ensure that all participants have the dexterity and motor skills required for in-person puzzles, and think about the overall challenges that some individual students with extra challenges may encounter. They then went on to describe various escape room implementations with a focus on anatomy at the University of Alabama and Rush University, including the ‘Anatomy Escape Room’ and ‘Who am I?’. To make it easier for viewers to implement their own virtual escape rooms, they provided a list of tools and provided an extensive list of other potential examples that could be used in the medical education setting. Lastly, they shared with us links to escape room instructor guides that can be used by the audience as inspiration to build their own educational escape rooms.

After the conclusion of the presentation, the audience had the chance to ask questions from Drs. Beresheim and Wilson. Questions that were discussed included, “Would you consider running a step-by-step course in the future where participants can construct their own escape room games?”, “Do students have a preference between in-person and virtual?”, followed by an ensuing discussion about the use of distractors in medical education escape room games.

Don’t Miss These Great IAMSE How-to Guides!

As you may know, IAMSE has published six how-to manuals with several more to come in the next year. New to the series is: A Step-by-Step Guide to Case-Based Collaborative Learning (CBCL). Each manual is available as a digital download and priced at only $15 for IAMSE members. Not an IAMSE member yet? Join here today!

A Step-by-Step Guide to Case-Based Collaborative Learning (CBCL). CBCL combines elements from team-, case- and problem-based based learning using a flipped classroom model. This book presents a detailed “how to” guide on how to create CBCL classroom materials, how to facilitate vivid discussions, and how to support students and faculty in a CBCL curriculum. While originally developed in context of undergraduate medical education, the CBCL method is of interest to anyone in higher education that values flipped classroom methods and discussion-based teaching.

Available for only $15 USD for IAMSE members.

Mentoring in Health Professions Education. This IAMSE Manual defines the field of academic medicine as highly dependent on finding and relating to mentors at virtually every career stage. It describes and analyzes successful mentor/mentee relationships, examines personal experiences, as well as a data-driven approach, to explore the many different roles and perspectives on mentoring relationships and ultimately the mentoring culture. The editors look at the data with respect to the success of different mentoring strategies and diverse programs.

Available for only $15 USD for IAMSE members.

Rubrics – A tool for feedback and assessment viewed from different perspectives. This IAMSE Manual describes how to use rubrics in higher education, especially in the highly specialized health sciences education setting. The book provides a conceptual framework, practices and a series of checklists that educators can use to design their own rubrics for a variety of situations and content. It highlights varying perspectives, from teachers, students, educational advisors, and curriculum managers, while providing practical tips for developing and using rubrics. 

Available for only $15 USD for IAMSE members.

How-To Guide for Team-Based Learning. This “How-To” Guide for Team-Based Learning is a manual that provides an overview of the fundamental components TBL and serves as a blueprint for instructors considering using this technique. The manual also identifies factors that will facilitate or sabotage a successful implementation of TBL. Authored by Ruth Levine and Patricia Hudes, both internationally recognized experts in the field of TBL.

Available for only $15 USD for IAMSE members.

How-To Guide for Active Learning. This manual is a compilation of teaching strategies in active learning to adapt to your own large group settings. Each chapter is a specific description of a strategy written by authors who are experienced in using the strategy in a classroom environment with students. The Manual chapters are designed to be accessible and practical to the reader. The manual is edited by Alice Fornari and Ann Poznanski.

Available for only $15 USD for IAMSE members.

How-To Guide for Team-Based Learning Japanese Translation. IAMSE is proud to announce that we now have a Japanese translation of this “How-To” guide! The How-To Guide for Team-Based Learning was authored by Ruth Levine and Patricia Hudes and translated by Yukari Igarashi,  Mariko Iida, Yoko Shimpuku, Yoichiro Miki, and Hiromi Seo.

Available for only $15 USD for IAMSE members.

Manuals are also available for purchase on the Springer website here in paperback or digital editions. Please note that all IAMSE manuals are for individual use only.