DUTCH
E-LEARNING ACROSS THE BORDERS: SERIOUS GAMING AND BLENDED LEARNING FOR HEALTH
CARE WORKERS AND PATIENTS
Mr. E. Kok*, Mr. G. Meurs*, e-learning consultants Wenckebach Institute UMCG
PURPOSE: Since
2001 the UMCG facilitates e-learning for Dutch health care workers. Last year,
the medical centre opened their online “learning portal”. Which resulted in the
opportunity to study, game, develop or diagnose themselves,
e.g. how to deal with safety or pain.
METHODS: Seven years ago, the
hospital provided their first digital training of protocols and reserved
procedures[1]
by the Intranet. The UMCG Skills Centre offers simulation facilities to assess
skills of nurses in a patient environment. Since 2007 health care workers in
the Netherlands find their way to e-learning by using www.wenckebachinstituut.nl as
their online learning portal. Here they find training programmes embedded in
the Blackboard electronic learning environment.
RESULTS: Nowadays UMCG provides some
of their digital training as games and simulations to give employees a better
understanding of their responsibilities in their everyday handling. The project
is called "Gaming in Health Care". Several groups of students
completed this gaming course successfully. In this game students found
themselves in a simulated environment, resembling their work. By entering
buildings, encountering unexpected situations and carrying out various
assignments on the way, participants are interactively guided through the
learning material. Further information, news, and screenshots at; www.edugidz.nl Also in
2007, UMCG developed e-learning for patients who suffer from chronic pains and blended
learning “medication safety” for health care workers.
CONCLUSION: Research
demonstrates that in comparison with conventional assessment of skills digital
training and assessment saves time, reduces workload and increases patient
comfort.